Synergies

Synergy Bonuses (note that these bonuses are untyped, and will therefore stack)

  • If you have 5 or more ranks in Acrobatics, you get a +2 bonus on Jump checks.
  • If you have 5 or more ranks in Bluff, you get a +2 bonus on Diplomacy, Gamble, Intimidate, and Sleight of Hand checks, as well as on Disguise checks made when you know you’re being observed and you try to act in character.
  • If you have 5 ranks in a Craft skill, you get a +2 bonus on Appraise checks related to items made with that Craft skill.
  • If you have 5 or more ranks in Disable Device, you get a +2 bonus on Open Lock checks.
  • If you have 5 or more ranks in Escape Artist, you get a +2 bonus on Use Rope checks to bind someone.
  • If you have 5 or more ranks in Handle Animal, you get a +2 bonus on Ride checks and wild empathy checks.
  • If you have 5 or more ranks in Jump, you get a +2 bonus on Acrobatics checks.
  • If you have 5 or more ranks in Knowledge (arcana), you get a +2 bonus on Spellcraft checks.
  • If you have 5 or more ranks in Knowledge (architecture and engineering), you get a +2 bonus on Search checks made to find secret doors or hidden compartments.
  • If you have 5 or more ranks in Knowledge (geography), you get a +2 bonus on Survival checks made to keep from getting lost or to avoid natural hazards.
  • If you have 5 or more ranks in Knowledge (history), you get a +2 bonus on bardic knowledge checks.
  • If you have 5 or more ranks in Knowledge (local / Ptolus), you get a +2 bonus on Diplomacy checks.
  • If you have 5 or more ranks in Knowledge (nature), you get a +2 bonus on Survival checks made in aboveground natural environments (aquatic, desert, forest, hill, marsh, mountains, or plains).
  • If you have 5 or more ranks in Knowledge (nobility and royalty), you get a +2 bonus on Diplomacy checks.
  • If you have 5 or more ranks in Knowledge (religion), you get a +2 bonus on turning checks against undead.
  • If you have 5 or more ranks in Knowledge (the planes), you get a +2 bonus on Survival checks made while on other planes.
  • If you have 5 or more ranks in Knowledge (dungeoneering / The Dungeon), you get a +2 bonus on Survival checks made while underground.
  • If you have 5 or more ranks in Linguistics, you get a +2 bonus on Forgery checks and Use Magic Device checks involving scrolls.
  • If you have 5 or more ranks in Open Lock, you get a +2 bonus on Disable Device checks.
  • If you have 5 or more ranks in Survival, you get a +2 bonus on Knowledge (nature) checks.
  • If you have 5 or more ranks in Search, you get a +2 bonus on Survival checks to find or follow tracks.
  • If you have 5 or more ranks in Sense Motive, you get a +2 bonus on Diplomacy and Gamble checks.
  • If you have 5 or more ranks in Slight of Hand, you get a +2 bonus on Gamble checks. (When Cheating?)
  • If you have 5 or more ranks in Spellcraft, you get a +2 bonus on Use Magic Device checks related to scrolls.
  • If you have 5 or more ranks in Use Magic Device, you get a +2 bonus to Spellcraft checks made to decipher spells on scrolls.
  • If you have 5 or more ranks in Use Rope, you get a +2 bonus on Climb checks made to climb a rope, a knotted rope, or a rope-and-wall combination.
  • If you have 5 or more ranks in Use Rope, you get a +2 bonus on Escape Artist checks when escaping from rope bonds.
  • The Athletics Triple Crown: >= 5 ranks in Jump, Climb, and Swim nets a +2 to all three.

See also the Skills List.
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Synergies

Memoirs of Delving, The Ptolus Years ghelman